D&D Neep: The Prophet
Dec. 15th, 2004 01:49 pmIt's too damn cold to go outside (28° F? holy crap!), so I'll share a few thoughts I have for a new D&D class, the Prophet.
This class is designed largely for my own world. In my world clerics cast arcane spells; the gods taught them church fathers in pre-history, but today, clerics don't need divine intervention to learn or cast them. The prophet, however, receives his powers directly from the deity.
In Complete Arcane they say that warlocks got their powers through "grim pacts with dangerous extra-planar powers." This led me to think that prophets could have spell-like abilities, much like warlocks. The prophet would have similar abilities to the warlock, but with these changes:
Additional thoughts: With their unlimited healing powers, prophets would be of enormous value to any party. One possible way to balance this: Characters who are healed by a prophet will be cursed if they then commit a serious sin against the prophet's deity.
I'd replace imbue item, at 12th level, with spell resistance (10 + prophet level) and fiendish resilience 5, at 18th level, with the ability to cast Miracle once per day.
This class is designed largely for my own world. In my world clerics cast arcane spells; the gods taught them church fathers in pre-history, but today, clerics don't need divine intervention to learn or cast them. The prophet, however, receives his powers directly from the deity.
In Complete Arcane they say that warlocks got their powers through "grim pacts with dangerous extra-planar powers." This led me to think that prophets could have spell-like abilities, much like warlocks. The prophet would have similar abilities to the warlock, but with these changes:
- Replace Bluff, Disguise and Use Magic Device with Diplomacy and Perform (Oratory) as class skills.
- Replace eldrich blast with healing touch, equivalent to a cure spell (touch only, of course), and use d10s instead of d6s, up to a maximum of 9d10 at 20th level.
- The prophet can turn undead at will, just like a cleric of the same level, but an unlimited number of times per day.
- The prophet would get invocation-like powers, much like warlocks. Some would change the prophet's healing touch or add additional healing powers, others would be keyed to the deity's domain spells.
- Replace detect magic with detect evil at 2nd level.
- Replace damage reduction and fiendish resilience with paladin abilities such as divine grace, divine health and aura of courage.
- Replace deceive item and imbue item with appropriate abilities.
- The prophet's powers could never be used in a way that his god would disapprove, and the prophet is aware of his god's displeasure as if he was wearing a phylactery of faithfulness.
Additional thoughts: With their unlimited healing powers, prophets would be of enormous value to any party. One possible way to balance this: Characters who are healed by a prophet will be cursed if they then commit a serious sin against the prophet's deity.
I'd replace imbue item, at 12th level, with spell resistance (10 + prophet level) and fiendish resilience 5, at 18th level, with the ability to cast Miracle once per day.