Dec. 15th, 2004

kent_allard_jr: (Default)
It's too damn cold to go outside (28° F? holy crap!), so I'll share a few thoughts I have for a new D&D class, the Prophet.

This class is designed largely for my own world. In my world clerics cast arcane spells; the gods taught them church fathers in pre-history, but today, clerics don't need divine intervention to learn or cast them. The prophet, however, receives his powers directly from the deity.

In Complete Arcane they say that warlocks got their powers through "grim pacts with dangerous extra-planar powers." This led me to think that prophets could have spell-like abilities, much like warlocks. The prophet would have similar abilities to the warlock, but with these changes:
  • Replace Bluff, Disguise and Use Magic Device with Diplomacy and Perform (Oratory) as class skills.
  • Replace eldrich blast with healing touch, equivalent to a cure spell (touch only, of course), and use d10s instead of d6s, up to a maximum of 9d10 at 20th level.
  • The prophet can turn undead at will, just like a cleric of the same level, but an unlimited number of times per day.
  • The prophet would get invocation-like powers, much like warlocks. Some would change the prophet's healing touch or add additional healing powers, others would be keyed to the deity's domain spells.
  • Replace detect magic with detect evil at 2nd level.
  • Replace damage reduction and fiendish resilience with paladin abilities such as divine grace, divine health and aura of courage.
  • Replace deceive item and imbue item with appropriate abilities.
  • The prophet's powers could never be used in a way that his god would disapprove, and the prophet is aware of his god's displeasure as if he was wearing a phylactery of faithfulness.
Thoughts?

Additional thoughts: With their unlimited healing powers, prophets would be of enormous value to any party. One possible way to balance this: Characters who are healed by a prophet will be cursed if they then commit a serious sin against the prophet's deity.

I'd replace imbue item, at 12th level, with spell resistance (10 + prophet level) and fiendish resilience 5, at 18th level, with the ability to cast Miracle once per day.
kent_allard_jr: (Default)
(Every fantasy world has Amazons, so I guess mine might as well have them, too. I tried to make mine a little different, though, and to present it with as little moral judgment and as little tongue-wagging as possible. Comments are welcome, of course.)

Long, long ago Qumon, the last king of Halas, had two beautiful daughters. It was the custom then, as it is now, for the people of Halas to gather for a feast by the sacred olive trees of Mevas on the autumn equinox. There Qumon invoked the god Orixos and prayed for his people, "May my people always have daughters as beautiful as mine!" His wish was granted, and since then, no woman of Halas has ever given birth to a boy.

Today, the land of Halas is populated entirely by women, a few men who have been invited to the island, and male slaves. The Queen buys these slaves from the kings of neighboring lands in exchange for the famous qiliki, the sacred Harlots of Halas. Typically a single qilika will fetch as many as a hundred common slaves. When a woman takes a slave from the Queen, the woman's name is entered in the lottery the following year. If her name comes up, her youngest daughter is taken from her, to be raised in the Temple of Erila. There, the young girl is taught the strange ways of men, along with powerful magic to please them and to protect herself against their violent ways. When she is fully grown she is sent off to serve as a concubine for a king or powerful nobleman. After two cycles (about 20 years) she is allowed to return to Halas with any children she bore during her service.

Halas is neutral in most of the region's wars, and it has few valuable resources, so it is rarely troubled by its neighbors. Still, raiders sometimes come ashore, hoping to abduct some of the island's fabled beauties. Thus all Halasians are trained in the arts of war; they are not great fighters, but they field so many they can easily overwhelm any small invading force.

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