Feb. 28th, 2008

kent_allard_jr: (GM)
Wizards just posted a brief primer for their "D&D Experience" and there are a few things to note:
  • They refer to the following classes: clerics, fighters, rangers, rogues, paladins, warlocks, warlords and wizards. No mention of barbarians, bards, druids, monks or druids, so I guess they've been dropped.
  • They provide more details on the Healing Surge mechanic:
    Once during each encounter, you can take a standard action called a second wind; this gives you a certain amount of hit points back equal to your healing surge value and gives you a +2 bonus to all your defenses until the start of your next turn. You then tick off one of your healing surges for the day.
    I guess a rogue, therefore, would use 6+Con bonus healing surges a day, and each surge would heal 6+Con bonus points of damage.
  • There's also more information on action points: You get 1 action point, plus 1 for every 2 encounters. Action points can only be used once per encounter, and they give an extra standard action. They reset to 1 after an "extended rest" (which resets HP to full, by the way -- a clear improvement over the old days).
I'll miss the druid, the one class that can't really use other classes for proxies (assuming multiclassing is still allowed), but I remain cautiously optimistic in other respects.

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