ext_6136 ([identity profile] womzilla.livejournal.com) wrote in [personal profile] kent_allard_jr 2009-06-24 02:50 am (UTC)

If I recall correctly, the James Bond game was a pioneer in the type of "hero points" I'm thinking of. They could be used to dramatically (in both senses) alter the players' fortunes--turn a crucial miss into a hit, a hit into a critical, that type of thing--and you got a certain number of them per "episode".

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