D&D Geekitude: A Dozen Ways to Die!!!!
Sep. 16th, 2009 02:01 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
4th edition D&D uses two kinds of health measures -- hit points and healing surges -- yet only one of them directly effects a character's condition. Healing surges determine receptiveness to healing, that's true, but unless someone's around to heal you -- or you roll a 20 on a death saving throw -- it won't make any difference, you'll die just the same.
Here's an alternative system. When a character is reduced to 0 hit points, roll 1d6 and add the number of healing surges remaining. Then check this table to determine the character's situation.
If "long term effects" are called for, roll 1d6:
I admit this is very rough and would welcome comments and criticism.
Here's an alternative system. When a character is reduced to 0 hit points, roll 1d6 and add the number of healing surges remaining. Then check this table to determine the character's situation.
Roll | Description |
---|---|
1-3 | The character dies instantly |
4 | Character is unconscious and must make death saving throws every round. After recovery he will suffer long term effects (see table below). |
5-7 | Character is unconscious and must make death saving throws every round, as normal. |
8-9 | Character is knocked prone; he is dazed and slowed until healed. He must make death saving throws every round. |
10 | Character is unconscious and must make death saving throws every 5 minutes. |
11 | Character is knocked prone; he is dazed and slowed until healed. He must make death saving throws every 5 minutes. After recovery he will suffer long term effects (see table below). |
12-13 | the character is unconscious until healed or the end of the encounter. |
14+ | Character is knocked prone; he is dazed and slowed until healed. |
If "long term effects" are called for, roll 1d6:
Roll | Effect |
---|---|
1-3 | The character suffers a "death penalty" as if he had been Raised (see Raise Dead ritual). Effect goes away after 3 milestones. |
4 | Character loses an arm or a hand. Off-hand items cannot be equip, and lifting capacity is halved. Limbs can be replaced in a magic ritual; cost is equivalent to Raise Dead. |
5 | Character suffers leg or spinal injuries and is slowed. Effect goes away after 3 milestones. |
6 | The character is maimed in a way that gives him a horrific appearance. He suffers a -5 penalty on Diplomacy checks, but receives a +2 bonus to Intimidate. Damage can be repaired in a magic ritual; cost is equivalent to Raise Dead. |
I admit this is very rough and would welcome comments and criticism.