Now that is a good reason for me to keep working on it, breaking the TV ban on RPGs!
Trust (or Savvy) is a weird attribute in a roleplaying game, because the players could assess for their characters, without rules having to get involved. Non-player characters might have it. (I'd probably use Cunning instead of Savvy, though, for my own personal reasons: I used Savvy in Two Fisted Tales.)
no subject
Date: 2010-04-17 05:19 pm (UTC)Now that is a good reason for me to keep working on it, breaking the TV ban on RPGs!
Trust (or Savvy) is a weird attribute in a roleplaying game, because the players could assess for their characters, without rules having to get involved. Non-player characters might have it. (I'd probably use Cunning instead of Savvy, though, for my own personal reasons: I used Savvy in Two Fisted Tales.)