Date: 2010-05-02 04:10 pm (UTC)
cults didn't so much "sell" battle magic as teach it to people willing to fulfill cult obligations

That makes sense, although I understand why the designers would turn to cash payment system instead: "fulfilling cult obligations" could include everything from monster-killing to foot-massages. In D&D 4e you could reduce treasure allocation, and give equally valuable rituals in their place as quest rewards, but RQ was far less systematic in those respects.
This account has disabled anonymous posting.
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting

Profile

kent_allard_jr: (Default)
kent_allard_jr

November 2018

S M T W T F S
    123
45678910
1112 131415 1617
18192021222324
252627282930 

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags