kent_allard_jr: (creativity)
[personal profile] kent_allard_jr
Humans have practiced agriculture and lived in towns for about 10,000 years, at least in the Middle East, yet we only have written records for half of that time (since about 3,000 BC). This has long fascinated me. Five millennia of people toiling the fields, worshiping their gods, waging war and telling stories around the campfire, and all of that experience has been lost to us. I suspect their accomplishments could have rivaled, say, that of the Inca, another preliterate Neolithic civilization; we know as little about the Inca's predecessors as we do about the Samarra and the Ubaid, but that doesn't mean they were less impressive than the folks Europeans stumbled upon.

I resolved to give my fantasy world a prehistory, one that players wouldn't know about but which would leave traces in ruins and half-forgotten legends. This is contrary to most fantasy worlds, which have written records that go back eons by Earth standards. (Over 3,000 years separate the two Wars of the Ring, for example. The first War was as a distant to Frodo and the gang as the Trojan War is to us, but they seem intimately familiar with the old events at Mount Doom.) This can be justified by the longevity of fantasy races, but to me that's a reason to keep the immortal races at a distance, and declare that humans, elves, and the rest never hung around long enough to give each other history lessons.

What should a prehistory consist of? In my universe, I used myth-like stories to account for differences between people. So I came up with tales to explain migratory patters, attributing dispersions to dramatic events that sent folks fleeing all over the map. I also had the stories describe the changing relationships between men and the gods, imitating the dynamic you see in Genesis. So humans were often wicked and cruel, sometimes even depraved, while the gods were self-righteous genocidal maniacs, smiting whole cities out of disgust with human misbehavior.

I don't know if it's all a waste of time -- since few players will see this stuff, or care all that much -- but I like the way it adds depth to a fantasy world. I'd be interested to hear other thoughts on this approach.
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