Recalculating Hit Points for D&D 4E
Dec. 8th, 2011 12:03 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Fights take too long in 4th edition D&D, and while a number of fixes have been suggested over the years, I think the best would be to reduce the number of hit points everyone has, especially if it would make HP calculations simpler. Based on my calculations, the following formulas would reduce HP, for all classes, by approximately 25%:
* You can give Psions 2 additional HP at 1st level, if you like, to be compatible with current rules
** You can give Avengers 1 less HP at 1st level, if you like, to be compatible with current rules
For NPCs, give one additional HP per level. For monsters, use the following table:
There you go.
Class | Hit Points |
---|---|
Wizards, Invokers, Psions* | Constitution + [level x 3] |
Clerics, Rangers, Rogues, Warlocks, Warlords, Bards, Druids, Shamans, Sorcerers, Ardents, Monks, Runepriests, Seekers | Constitution + [level x 4] |
Fighters, Paladins, Avengers**, Barbarians, Battleminds | Constitution + [level x 5] |
Wardens | Constitution + [level x 6] |
* You can give Psions 2 additional HP at 1st level, if you like, to be compatible with current rules
** You can give Avengers 1 less HP at 1st level, if you like, to be compatible with current rules
For NPCs, give one additional HP per level. For monsters, use the following table:
Role | Hit Points |
---|---|
Artillery, Lurker | Constitution + [level x 5] |
Controller, Skirmisher, Soldier, Solos | Constitution + [level x 6] |
Brutes | Constitution + [level x 8] |
There you go.