kent_allard_jr: (Dungeon Master)
kent_allard_jr ([personal profile] kent_allard_jr) wrote2011-12-08 12:03 pm

Recalculating Hit Points for D&D 4E

Fights take too long in 4th edition D&D, and while a number of fixes have been suggested over the years, I think the best would be to reduce the number of hit points everyone has, especially if it would make HP calculations simpler. Based on my calculations, the following formulas would reduce HP, for all classes, by approximately 25%:

Class Hit Points
Wizards, Invokers, Psions* Constitution + [level x 3]
Clerics, Rangers, Rogues, Warlocks, Warlords, Bards, Druids, Shamans, Sorcerers, Ardents, Monks, Runepriests, Seekers Constitution + [level x 4]
Fighters, Paladins, Avengers**, Barbarians, Battleminds Constitution + [level x 5]
Wardens Constitution + [level x 6]


* You can give Psions 2 additional HP at 1st level, if you like, to be compatible with current rules
** You can give Avengers 1 less HP at 1st level, if you like, to be compatible with current rules

For NPCs, give one additional HP per level. For monsters, use the following table:
Role Hit Points
Artillery, Lurker Constitution + [level x 5]
Controller, Skirmisher, Soldier, Solos Constitution + [level x 6]
Brutes Constitution + [level x 8]

There you go.

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